Train smokes in CS2 (CSGO)
Mastering Train smokes in the fps game Counter-Strike 2 (CS2) from Valve is essential for dominating the map. This guide provides all the necessary smoke lineups for Train. It is a resource for improving defensive and offensive gameplay with smokes in Train.
All CS2 Train smokes
|Ivy Ledge Smoke from T Spawn
|Blocks vision from Ivy, allowing safe passage towards A site.
|B Connector Smoke from Upper B
|Obscures vision from Connector, aiding in B site takeovers.
|A Main Smoke from T Spawn
|Conceals A Main from site defenders, essential for A site pushes.
|Z Connector Smoke from T-Mid
|Prevents CTs in Z Connector from watching T-Mid and Bombsite A.
|Ivy to A Site Smoke from Ivy
|Ideal for cutting off angles from A site while pushing through Ivy.
|B Ramp Smoke from B Halls
|Essential for blocking off B Ramp, aiding in planting at B site.
|Green Train Smoke from T-Mid
|Masks Green Train, providing cover for advancing towards A site.
|Electric Box Smoke from A Main
|Perfect for isolating Electric Box, crucial for A site control.
|Spindle Smoke from Upper B
|Crucial for obstructing vision from Spindle, facilitating B site executes.
|Hell Smoke from A Main
|Blocks vision from Hell, key for successful A site strategies.
|Bomb Train Smoke from Upper B
|Vital for planting on B site, as it covers Bomb Train angles.
Best smokes lineups in Train
Top 10 CS2 smokes in Train:
- Ivy Smoke from T-Spawn: Essential for blocking CT vision from Ivy, paving the way for an A site push.
- B Connector Smoke from Upper B: This smoke is a game-changer, obscuring vision from Connector, critical for B site takeovers.
- A Main Smoke from T-Spawn: A strategic smoke that conceals A Main, vital for successful A site executions.
- Z Connector Smoke from T-Mid: Disrupts CTs in Z Connector, preventing them from overseeing T-Mid and Bombsite A.
- Ivy to A Site Smoke from Ivy: A tactical choice for cutting off angles from A site while advancing through Ivy.
- B Ramp Smoke from B Halls: An indispensable smoke for obstructing B Ramp view, aiding in securing the B site.
- Green Train Smoke from T-Mid: Masks Green Train, offering cover for moving towards A site.
- Electric Box Smoke from A Main: Isolates Electric Box, a crucial move for gaining control of A site.
- Spindle Smoke from Upper B: Vital for blocking vision from Spindle, facilitating B site strategies.
- Hell Smoke from A Main: Blocks vision from Hell, key for orchestrating A site tactics.
Gabriele from Clash.gg shared a valuable insight: "In my experience, the B Connector Smoke from Upper B dramatically shifts the odds in your favor during a B site assault. It's a game-changer in high-stakes matches."
Should you know how to smoke in Train?
Yes, you should know how to smoke in Train, as it's essential for controlling key areas and executing strategic plays in CS2.
More guides to CS2 smokes
- Mirage smokes
- Nuke smokes
- Inferno smokes
- Dust 2 smokes
- Vertigo smokes
- Overpass smokes
- Ancient smokes
- Anubis smokes
- Italy smokes
- Office smokes
- Baggage smokes
- Canals smokes
- Shoots smokes
- Shortdust smokes
- Lake smokes