Mirage callouts in CS2 (CSGO)
This guide shows the callouts of the Mirage Counter-Strike 2 (CS2) map. Mastering Mirage in CS2 requires understanding callouts for effective navigation and strategy in gameplay. This applies to both attacking and defending.
Mirage callouts table
Callout name and description are listed in the following table:
|Expansive middle area visible from Sniper's Nest and Top Mid, pivotal for map control.
|Bomb-planting zone on B, key tactical point for both teams.
|The primary bomb site for planting; adjacent areas have distinct callouts.
|Terrorist starting point, crucial for strategizing initial moves.
|Elevated area near T Spawn for planning or executing A Ramp strategies.
|Main pathway to A Site from T Spawn, known for its arched entrance.
|Strategic building for entering A Site, often used for coordinated attacks.
|Obstacles within Palace offering cover and tactical positioning.
|Overlooking A Site from Palace, key for surveillance and attacks; 'Shadows' refers to the area beneath it.
|Darkened area under Balcony, offering stealthy positioning.
|Box formation near A Ramp, offering both cover and vantage points.
|Alcove between Stairs and Tetris, a nuanced position near A Site.
|Stairway adjacent to Connector, a strategic point for A Site defense.
|Concealed spot on A Site, often checked with incendiary devices.
|Hidden alcove on A Site, potentially overlooked during mid-centric attacks.
|Area near CT Spawn overlooking A Site, distinct from CT Spawn for clarity.
|Elevated column by CT Spawn, popular for sniping and overlooking A Site.
|Positioned near Ticket Booth, offers a vantage point while remaining concealed.
|Counter-Terrorist starting area, sometimes conflated with CT.
|Provides sightlines to A Site, crucial for defending or retaking the site.
|Tunnel linking Mid to A Site, pivotal for map control and rapid movement.
|Passage between CT Spawn and Mid Window, requires clearing for access.
|Dominant position overlooking Mid, ideal for sniping and controlling Mid.
|Connects B Short to Sniper's Nest, key for flanking and map control.
|Passageway beneath Sniper's Nest, critical for stealthy movement between B and Mid.
|Mid-section ledges for accessing Sniper's Nest, offering tactical advantages.
|Discrete spot in Mid for ambush or surveillance.
|Farthest point in Mid from Sniper's Nest, encompassing Mid entrance and surrounding area.
|Protective boxes in Top Mid, commonly used for cover during Mid control.
|Standard bomb-planting area on A Site, marked by distinctive boxes.
|Triple-stacked boxes at A Site, closer to CT, offering defensive positioning.
|Elevated path in Mid leading to B Short, critical for map movement.
|Main route to B Site from Mid, strategic for quick assaults or defenses.
|Right-angled corner near B Short, adjacent to a wallbang spot.
|Adjacent area to B Site, connecting T Spawn and the bombsite, crucial for rotations.
|Market's window overseeing B Site, starts partially obscured each round.
|Market entrance closest to B Site, pivotal for site retakes or defenses.
|Situated at B Bombsite, offers a strategic position attached to a brick wall.
|Opposite B Apartments, used for gaining access or vision into B Apps.
|Key chokepoint leading to B Site from T Spawn, often the focus of attacks.
|Area near B Apartments, featuring a wallbang spot through a wooden window.
|Platform leading to B Site, an essential area for planting strategies.
|Connects Mid to T Spawn, a less frequented but strategic route.
|Located in House/B Apartments, a less common but notable landmark.
|Jumpable boxes near Apartments/House ramp, once a cart, now a tactical spot.
|Ramp leading to B Apartments, crucial for T-side assaults or defenses.
|Architectural feature between B Short and B Site, offering cover and strategic positioning.
|Atop the fridge in Market, an unexpected spot for ambushes.
|Pillar closest to Market Door, often overlooked but strategically important.
|Corner spot on B Site near Market Window, offers a tactical advantage.
|Next to default on B, allows for elevated positioning and surprise attacks.
|Building linking Back Alley/T Apartments to T Spawn, critical for map navigation.
|Stretch between Apartments and House/TV, a less common but viable route.
Most famous Mirage callouts
Top 10 CS2 callouts in Mirage map:
- Mid: A crucial area offering control over the map’s center. Visibility from Sniper's Nest and Top Mid makes it a strategic focal point.
- A Site: The bomb-planting zone; a hive of activity. Its distinct sections each have unique callouts for precision.
- B Site: Another critical bomb site, known for intense encounters and tactical plays.
- Sniper's Nest: Overlooking Mid, this spot is key for controlling map movement and providing support.
- Palace: An entry point to A Site from T Spawn, often used for coordinated attacks.
- Connector: The link between Mid and A Site, crucial for quick rotations and controlling map flow.
- B Apartments: A major chokepoint leading to B Site, pivotal for attacks and defenses.
- Jungle: Offers strategic vision onto A Site, essential for defending or retaking.
- T Ramp: Main access to A Site from T Spawn, a hotspot for initial encounters.
- Market: Adjacent to B Site, crucial for rotations and site retakes, offering diverse tactical options.
Gabriele from Clash.gg shared, "In my experience, understanding these callouts is vital. For instance, controlling Mid can often dictate the game's pace. It's not just about knowing the spots; it's about how you use them strategically."
When was Mirage released?
The Mirage map in Counter-Strike from Valve was released in 2013.
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