Inferno callouts in CS2 (CSGO)
This guide shows the callouts of the Inferno Counter-Strike 2 (CS2) map. Mastering Inferno in CS2 requires understanding callouts for effective navigation and strategy in gameplay. This applies to both attacking and defending.
Inferno callouts table
Callout name and description are listed in the following table:
|A narrow path from T Ramp/Bottom Mid to B Site, crucial for control to attack or defend B Site.
|The bomb plant area on the B side of the map, a focal point for defense and attack strategies.
|The starting point for Terrorists each round, a strategizing zone before advancing.
|A central, open area offering access to A Site from T Spawn, key for map control.
|A less prominent mid area, connecting T Apartments to Window and CT Apartments, vital for stealthy maneuvers.
|A ramp from T Spawn to Mid, a common spot for sniper duels and gathering intel.
|An elevated area behind T Ramp, offering an alternate angle to Mid, useful for surprise attacks.
|An upper area in T Apartments, providing strategic vantage points.
|Extends from Living Room/T Apps for an overview of Second Mid/Apartments, key for oversight.
|Connects Living Room to T Apartments, facing Window in CT Apartments, crucial for quick transitions.
|Pathway to A Site via CT Apartments/Truck, important for quick A Site access.
|Route to A Site passing Arch/Library, strategic for B Site splits from CT Spawn.
|Apartment structures along Second Mid, used for stealth and surprise attacks.
|Second Mid Door
|Connects T Apartments to Second Mid, an entry point for tactical plays.
|Connects T Apartments to CT Apartments Stairs, crucial for stealthy approaches.
|An underground connector from Mid to Second Mid, requires crouching, used for sneaky transitions.
|Near Mid, opposite Second Mid crossover, a strategic spot for ambushes.
|Second Mid Stairs
|Stairs under Window in CT Apartments, important for close-range engagements.
|Primary Apartments, commonly referred as 'Apps' or 'Apartments', crucial for A Site strategies.
|The CT-held side of Mid, key for controlling Mid and splitting attack routes.
|Below Balcony/CT Apps in A Site, a common defense spot for CTs.
|Doorway from CT Apartments to Top Mid, near A Short, vital for A Site defense.
|Large window in CT Apartments overlooking Second Mid, offers visibility but leaves one exposed.
|In CT Apartments, connecting Second Mid, ideal for close-quarter battles.
|Hallway in CT Apartments leading to Balcony above Pit, a Ts' route for A Site attacks.
|Balcony (A Site)
|Above Pit in A Site, next to CT Apps exit, strategic for defending or attacking A Site.
|Corner in Pit named after a pro player's iconic grenade, a sneaky spot in A Site defense.
|Stone wall at Pit's back, facing Balcony exit, used for concealed positioning.
|At A Site's back, offers hiding spots making one hard to spot, crucial for surprise defense.
|Truck (A Site)
|Near A Short in A Site, used to access Balcony/CT Apps, strategic for site control.
|Porched section in A Short, overlooks Top Mid, ideal for setting up crossfires.
|Hidden spot in A Long opposite Library, often cleared with a molotov.
|Outside A Site, accessible from CT Spawn, crucial for site rotations.
|Next to Library, closer to CT Spawn, used for quick transitions and cover.
|Bomb planting area on A, the focus of various attack and defense strategies.
|Close Left (A Site)
|Immediate left box in A Site when approaching from Short, crucial for ambush.
|Back Site (A)
|Far side of A Site when approaching from Short, strategic for site control.
|Leads from A Long to Speedway/CT Spawn/B Site, vital for map rotations.
|CTs' starting point each round, a zone for defense planning.
|Path from Arch to outside B and Construction, key for quick B Site rotations.
|Next to CT Spawn, overlooks Well/Speedway, used for overseeing B Site approaches.
|Near CT Spawn, a transitional area towards B Site.
|Truck (B Site)
|Outside Construction near B Site, used for site oversight.
|Area near CT Spawn on B Site, requires smoking off for safe Ts' approach.
|Dark corner opposite Construction exit, near CT Spawn, strategic for ambushes.
|A powerful boost near CT on B Site, offers visibility even when smoked off.
|A ruinous area outside B, crucial for B Site defense strategies.
|Sand Bags (Construction)
|At Construction's back, offers a hidden spot for defense or surprise attacks.
|Green area outside Construction towards B Site, used for tactical positioning.
|Back of B Site, provides a strong defensive headshot position.
|Near B Site for bomb planting, a critical area for site control.
|Shadowy corner at B Site's back, used for hidden defense.
|Center of B Site, crucial for site control and defense.
|Stack of boxes at B Site's back, offers a strong hold position.
|Cubby next to boxes on B Site, close to Quad, facing Fountain, used for defense.
|Cubby between boxes, left of B Site when attacking from Banana, crucial for ambush.
|Next to 1st on B Site, offers good vision towards Banana, strategic for defense.
|Sand Bags (B)
|On Banana, a common hiding spot, often cleared with a molotov.
|At Banana's top, a strategic spot for holding or pushing Banana.
|Cubby at Banana's bottom with logs, used for hidden positioning.
|Near T Spawn, around Underpass exit, a transitional area for map control.
Most famous Inferno callouts
Top 10 CS2 callouts in Inferno map:
- Banana: A high-traffic area leading to B Site. Known for intense battles, controlling Banana often dictates the round's outcome.
- B Site: The heart of many strategies, where bomb planting and defending are pivotal. Mastery of B Site's layout can turn the tide of the game.
- Mid: A central battleground offering pathways to both bomb sites. Dominating Mid can provide significant map control.
- A Site: Like B Site, a primary bomb target. A Site's complexity demands strategic smokes and flashbangs for successful assaults or defenses.
- Apartments: A maze of close-quarters combat opportunities. Apartments play a key role in stealthy approaches to A Site.
- Pit: A defensive stronghold for CTs at A Site. Players in Pit can effectively control the site and provide critical support.
- Arch: A crucial junction connecting Mid to B Site. Control of Arch allows for swift rotations and unexpected flanking maneuvers.
- Library: Offers a strategic vantage point and rotation path between the two bomb sites. Key for intercepting enemy movements.
- Quad: A B Site location offering strong defensive positioning. Proper use of Quad can be a game-changer during B Site engagements.
- Construction: An essential area for controlling access to B Site from Banana. Its layout provides cover and strategic angles for defense.
Gabriele from Clash.gg highlights the significance of understanding and utilizing callouts in Inferno. Mastering these callouts involves more than just memorizing names. It requires comprehending the strategic implications of each area.
For example, to control Banana, players need not only firepower but also tactical smokes and flashes. Each area in Inferno presents its own tactics and possibilities, making it akin to a chess game.
When was Inferno released?
The Inferno map in Counter-Strike from Valve was released in 2001.
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