Dust 2 callouts in CS2 (CSGO)
This guide shows the callouts of the Dust 2 Counter-Strike 2 (CS2) map. Mastering Dust 2 in CS2 requires understanding callouts for effective navigation and strategy in gameplay. This applies to both attacking and defending.
Dust 2 callouts table
Callout name and description are listed in the following table:
|Connects mid to the A bombsite. Popular among Ts for eco/pistol round rushes or A site pincer attacks.
|Terrorist spawn point. Offers mid-view to observe CT movements towards B.
|Ramp leading from T Spawn to B Tunnels. Specifically denotes the ramp, not the adjacent T Platform.
|Raised platform near T Spawn, overlooking B Tunnels. Features brick stacks for strategic positioning.
|Broad area outside B Tunnels near T Spawn. Encompasses a significant open space.
|Upper B Tunnels
|Section of B Tunnels stretching from T Spawn entrance to the B site chokepoint.
|Lower B Tunnels
|Section from Upper Tunnels stairs to mid-corridor, ending at mid archway.
|Left corner exiting B Tunnels onto B site. Critical for Ts to check due to its proximity and potential threat.
|Corner on B Site by the car, right from Tunnels exit or left of B doors.
|Area behind the car on B site, between Tunnels exit and B doors. Distinct from Closet.
|Fenced area on B Site, offering concealment from Ts advancing from Tunnels.
|Elevated area on B site, opposite B Tunnels exit. Key for bomb planting strategies.
|Rear section of B Plat, used when a player is positioned at the far edge.
|Large box on B site, akin to Xbox in mid, situated between B Plat and the bombsite.
|Two stacked boxes at B site center, distinct from B Window boxes.
|B Default Plant
|Preferred bomb planting spot on B site, nestled by the brick wall below B Window, adjacent to B Doors.
|Elevated opening in B site's brick wall, accessed via stacked boxes. Vital for both defending and retaking B.
|B Back Site
|Area at B site's rear, viewed from Tunnels Exit. Extends behind boxes, bordering B Plat.
|Double doors connecting CT Mid to B site.
|Boxes situated between CT Mid and B Doors, used for overseeing mid to B transitions.
|Building materials beside B Window, offering strategic vantage points for mid to B pushes.
|Space linking B Site, Mid, and CT Spawn. Located behind mid doors, adjacent to CT Spawn.
|Mid's double doors.
|Close Mid Doors
|Corner right of Mid Doors from Mid to CT Spawn. Known as 'Hiko' after a notable play by the pro player.
|Mid box near doors, facilitating access to Catwalk and A Short. Opposite Lower B Tunnels exit.
|Central map area from Mid Doors to Top Mid, typically defined by its sloping terrain.
|Area near Catwalk's top, once home to a palm tree, now featuring a telephone mast.
|Right Side Mid
|Indented area on Mid's right when viewed from Mid Doors towards T Spawn, primarily called by CTs.
|Upper Mid area, linking Suicide with Mid.
|Pit for quick access from T Spawn to Top Mid, risky due to potential AWPers.
|Open space outside Long Doors on T side, linking T Spawn to Long Doors and A Long.
|Double Doors from Outside Long to A Long.
|Large blue crate opposite A Long Doors.
|Ground area between Pit and A Long Doors, transitioning to Pit as terrain slopes.
|Sloped area outside Long Doors, ending at A Long, offering concealment from A Site.
|Right platform of Pit when viewed from its base, providing sniping angles to A site.
|Stretch connecting Long Doors and Pit to A Bombsite.
|Building corner closest to Long Doors, a common CT hold against A Long pushes.
|Area by the car on A Long's right, useful for overseeing A Short or Long.
|Exposed area linking A Long to A Site, visible from multiple angles.
|Inclined path from A Cross to A Bombsite.
|A Default Plant
|Default A site bomb plant spot, optimized for visibility from multiple angles.
|Barrels set behind A Site, near mesh fencing.
|Enclosed area behind A Site and Barrels, marked by a goose spraypaint.
|A Site Platform corner nearest to CT Spawn, used for boosting during retakes.
|Dumpsters outside CT Spawn on A side, utilized for quick A Short boosts.
|Platform hosting A bombsite, spanning between the site itself and A Short.
|Concealed spot behind A Short boxes for potential ninja defuses by CTs.
|Stairs linking Catwalk to A Short.
|Mid-side walkway leading to A Short and Bombsite, starting at top Mid, ending at Short Stairs.
|Counter-Terrorist spawn area, located beneath Short.
Most famous Dust 2 callouts
Top 10 CS2 callouts in Dust 2 map:
- A Short: A pivotal area connecting mid to the A bombsite, crucial for executing strategies and rush tactics.
- B Tunnels: Divided into Upper and Lower sections, this area is key for planning attacks or defenses on the B bombsite.
- Long A: Known for its long sightlines, this area is essential for snipers and long-range engagements.
- CT Mid: A strategic point for controlling mid and monitoring enemy movement, crucial for both teams.
- Catwalk: This elevated path provides access to A Short and offers various angles for controlling mid.
- Xbox: Located in mid, this area is vital for gaining access to Catwalk and strategizing mid control.
- B Plat: An elevated area on the B bombsite, significant for bomb planting and site defense.
- A Cross: The exposed space between A Long and A Site, a hotspot for firefights during site takes.
- Pit: A declivity at the end of A Long, offering cover and strategic angles for defending A Site.
- T Spawn: The starting point for the Terrorist side, sometimes used for sniping mid doors.
Gabriele from Clash.gg shared, “In my experience, mastering these callouts has been crucial. Particularly, A Short and Catwalk are game changers, as they offer numerous tactical advantages.”
When was Dust 2 released?
The Dust 2 map in Counter-Strike from Valve was released in 2001.
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