Dust 2 callouts in CS2 (CSGO)


This guide shows the callouts of the Dust 2 Counter-Strike 2 (CS2) map. Mastering Dust 2 in CS2 requires understanding callouts for effective navigation and strategy in gameplay. This applies to both attacking and defending.

Dust 2 callouts table

Callout name and description are listed in the following table:

Callout Description
A Short Connects mid to the A bombsite. Popular among Ts for eco/pistol round rushes or A site pincer attacks.
T Spawn Terrorist spawn point. Offers mid-view to observe CT movements towards B.
T Ramp Ramp leading from T Spawn to B Tunnels. Specifically denotes the ramp, not the adjacent T Platform.
T Plat Raised platform near T Spawn, overlooking B Tunnels. Features brick stacks for strategic positioning.
Outside Tunnels Broad area outside B Tunnels near T Spawn. Encompasses a significant open space.
Upper B Tunnels Section of B Tunnels stretching from T Spawn entrance to the B site chokepoint.
Lower B Tunnels Section from Upper Tunnels stairs to mid-corridor, ending at mid archway.
Close Left corner exiting B Tunnels onto B site. Critical for Ts to check due to its proximity and potential threat.
B Closet Corner on B Site by the car, right from Tunnels exit or left of B doors.
B Car Area behind the car on B site, between Tunnels exit and B doors. Distinct from Closet.
Fence Fenced area on B Site, offering concealment from Ts advancing from Tunnels.
B Plat Elevated area on B site, opposite B Tunnels exit. Key for bomb planting strategies.
Back Plat Rear section of B Plat, used when a player is positioned at the far edge.
Big Box Large box on B site, akin to Xbox in mid, situated between B Plat and the bombsite.
Double Stack Two stacked boxes at B site center, distinct from B Window boxes.
B Default Plant Preferred bomb planting spot on B site, nestled by the brick wall below B Window, adjacent to B Doors.
B Window Elevated opening in B site's brick wall, accessed via stacked boxes. Vital for both defending and retaking B.
B Back Site Area at B site's rear, viewed from Tunnels Exit. Extends behind boxes, bordering B Plat.
B Doors Double doors connecting CT Mid to B site.
B Boxes Boxes situated between CT Mid and B Doors, used for overseeing mid to B transitions.
Scaffolding Building materials beside B Window, offering strategic vantage points for mid to B pushes.
CT Mid Space linking B Site, Mid, and CT Spawn. Located behind mid doors, adjacent to CT Spawn.
Mid Doors Mid's double doors.
Close Mid Doors Corner right of Mid Doors from Mid to CT Spawn. Known as 'Hiko' after a notable play by the pro player.
Xbox Mid box near doors, facilitating access to Catwalk and A Short. Opposite Lower B Tunnels exit.
Mid Central map area from Mid Doors to Top Mid, typically defined by its sloping terrain.
Palm Area near Catwalk's top, once home to a palm tree, now featuring a telephone mast.
Right Side Mid Indented area on Mid's right when viewed from Mid Doors towards T Spawn, primarily called by CTs.
Top Mid Upper Mid area, linking Suicide with Mid.
Suicide Pit for quick access from T Spawn to Top Mid, risky due to potential AWPers.
Outside Long Open space outside Long Doors on T side, linking T Spawn to Long Doors and A Long.
Long Doors Double Doors from Outside Long to A Long.
Blue Large blue crate opposite A Long Doors.
Side Pit Ground area between Pit and A Long Doors, transitioning to Pit as terrain slopes.
Pit Sloped area outside Long Doors, ending at A Long, offering concealment from A Site.
Pit Plat Right platform of Pit when viewed from its base, providing sniping angles to A site.
A Long Stretch connecting Long Doors and Pit to A Bombsite.
Long Corner Building corner closest to Long Doors, a common CT hold against A Long pushes.
A Car Area by the car on A Long's right, useful for overseeing A Short or Long.
A Cross Exposed area linking A Long to A Site, visible from multiple angles.
A Ramp Inclined path from A Cross to A Bombsite.
A Default Plant Default A site bomb plant spot, optimized for visibility from multiple angles.
Barrels Barrels set behind A Site, near mesh fencing.
Goose Enclosed area behind A Site and Barrels, marked by a goose spraypaint.
Elevator A Site Platform corner nearest to CT Spawn, used for boosting during retakes.
Short Boost Dumpsters outside CT Spawn on A side, utilized for quick A Short boosts.
A Platform Platform hosting A bombsite, spanning between the site itself and A Short.
A Ninja Concealed spot behind A Short boxes for potential ninja defuses by CTs.
Stairs Stairs linking Catwalk to A Short.
Catwalk Mid-side walkway leading to A Short and Bombsite, starting at top Mid, ending at Short Stairs.
CT Spawn Counter-Terrorist spawn area, located beneath Short.

Most famous Dust 2 callouts

Top 10 CS2 callouts in Dust 2 map:

  • A Short: A pivotal area connecting mid to the A bombsite, crucial for executing strategies and rush tactics.
  • B Tunnels: Divided into Upper and Lower sections, this area is key for planning attacks or defenses on the B bombsite.
  • Long A: Known for its long sightlines, this area is essential for snipers and long-range engagements.
  • CT Mid: A strategic point for controlling mid and monitoring enemy movement, crucial for both teams.
  • Catwalk: This elevated path provides access to A Short and offers various angles for controlling mid.
  • Xbox: Located in mid, this area is vital for gaining access to Catwalk and strategizing mid control.
  • B Plat: An elevated area on the B bombsite, significant for bomb planting and site defense.
  • A Cross: The exposed space between A Long and A Site, a hotspot for firefights during site takes.
  • Pit: A declivity at the end of A Long, offering cover and strategic angles for defending A Site.
  • T Spawn: The starting point for the Terrorist side, sometimes used for sniping mid doors.

Gabriele from shared, “In my experience, mastering these callouts has been crucial. Particularly, A Short and Catwalk are game changers, as they offer numerous tactical advantages.”

When was Dust 2 released?

The Dust 2 map in Counter-Strike from Valve was released in 2001.

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